Extends:
Modifiers:
Source code
SpatialFear.SFDecoration%%
%function_comment% | bool | bCustomChunkSkin | ||
%function_comment% | bool | bDestroyable | ||
%function_comment% | bool | bThrowable | ||
%function_comment% | float | ChunkScale | ||
%function_comment% | texture | ChunkSkin | ||
%function_comment% | int | ChunksNumber | ||
%function_comment% | class<Fragment> | ChunkType | ||
%function_comment% | class<actor> | EffectWhenDamaged | ||
%function_comment% | class<actor> | EffectWhenDestroyed | ||
%function_comment% | travel | int | Health |
Override this function if there's necessity for more advanced damage proccesing when decoration gets hit.
? | ModifyDamage (out int Damage, out Pawn EventInstigator, out vector HitLocation, out vector Momentum, out name DamageType) | ||
| PostBeginPlay () | |||
| TakeDamage (int Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, name DamageType) |
{
bThrowable=True
ChunkScale=1.000000
bCollideActors=True
bCollideWorld=True
bBlockActors=True
bBlockPlayers=True
bProjTarget=True
Mass=100.000000
}